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Displaying 101 - 112 items on 112
Deeptech
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Symboolic Srl

  • Modena2022
  • Digital, Culture and Creativity
Symboolic is an innovative startup in the information technology sector with the aim of providing software and/or hardware solutions for the competitive upgrading of companies in the sphere of digital transformation.
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OpenTEA

  • Parma
  • Agri-food, Culture and Creativity, Energy and Sustainability
OpenTEA is a start-up company providing customised services for the development of e-learning courses within its own web platform, www.opentea.eu. 
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Hamlet

  • Modena2024
  • Digital, Culture and Creativity, Tourism
Hamlet plans to test and consolidate the business model of a multi-sided public digital platform for the creation of outreach services addressed to local authorities, associations, informal groups, existing and new economic operators, community and citizen cooperatives.
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Sportid

  • Forli-Cesena2023
  • Culture and Creativity, Digital, Health and Wellness
The future of sport is already here: create your Digital Sports Identity (DSI) with SportId™. Use your DSI to develop your technical skills accessing qualified instructors from every sporting discipline in line with sports federation parameters, while enjoy simplified and customized access to all the services provided by the first Digital Sports Ecosystem (DSE) in the world.
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HeCareit!

  • Reggio Emilia2021
  • Culture and Creativity, Digital, Health and Wellness
A startup that develops innovative projects in home medical care, health in work and school environments, innovation in homes and urban spaces.  Projects
Yoomee

Yoomee s.r.l.

  • Bologna
  • Culture and Creativity, Digital, Tourism
Yoomee Srl is an innovative start-up born in 2019 from the network experience of three Emilia Romagna based companies which operate within the scope of ICT since more than twenty years.Yoomee Srl designs and actualizes customized solutions, which employ the Augmented Reality technology and apply it to various environments (industry 4.0, smart manufacturing, knowledge transfer, education, art and tourism) maintaining, as a central feature, the added value of the Augmented Reality which allows an easier access to contents and a higher involvement.
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MemorAIz

  • Bologna2024
  • Culture and Creativity, Digital
MemorAIz is a startup active in the field of artificial intelligence, developing modular customizable solutions to simplify the processes of educational, cultural, publishing, and social organizations.
LetzFair

LetzFair

  • Reggio Emilia
  • Culture and Creativity, Digital
Letzfair is a start-up company founded to provide innovative digital services to international trade shows and exhibitions, in any industry.Our mission is to become the technology partner of every event organizer that aims to improve both visitors and exhibitors satisfaction before, during and after their event. Exploiting all the innovative, cutting-edge features of our Mobile app and web platform, we create the Digital Dimension of trade shows and exhibitions, enhancing and enriching the physical exhibition space.

MIX - Museum Interaction Experience srls

  • Ferrara
  • Culture and Creativity, Digital, Tourism
MIX is a digital platform created for communication and promoting cultural heritage using new digital technologies.

22HBG

  • Ferrara
  • Culture and Creativity, Digital
22hbg SRL was established in Ferrara in October 2011 as a Digital Systems Integrator and since then has invested in research and development in the field of radio technologies to create dedicated and customised hardware and software solutions.
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Shifton

  • Bologna2021
  • Digital, Culture and Creativity
Shifton is an advanced design studio for social innovation with a clear vision of contemporaneity. In an increasingly fluid and dynamic world, we believe in an approach to design capable of enabling favorable conditions for change, taking care of processes and outlining new scenarios.
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MagicFood

  • Forli-Cesena
  • Agri-food, Culture and Creativity
MagicFood is an interactive hardware toy designed to help children (4-9 years) to develop and maintain healthy and sustainable eating habits. This is achieved by combining play with consolidated principles derived from psychology and behavioural science to achieve an effective education process that is engaging and motivating.
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