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  • Company older than 5 years
  • Startup
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Displaying 61 - 80 items on 112
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Pointer - The Mobile Marketing Platform

  • Reggio Emilia2022
  • Culture and Creativity, Digital
Pointer is an innovative startup that implements a proprietary mobile marketing platform that enables brand names to take advantage of artificial intelligence for transmitting customized and effective communication campaigns.The platform collects data on user behaviour and preferences to generate profiled and measurable initiatives in real-time.
Deeptech
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Pikkart

  • Modena
  • Digital, Tourism, Culture and Creativity
Pikkart, the company that brings together Augmented Reality and Artificial Intelligence.Pikkart Srl started in Modena as a small project of the long-standing software house Progetti di Impresa together with a group of researchers from the University of Modena, and has grown to become first a startup specialized in mobile solutions that use augmented reality, then a scaleup that develops sectoral solutions combining AR and artificial intelligence.
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Institution

  • Forli-Cesena2024
  • Culture and Creativity, Digital
Institution was founded with the objective of developing innovative systems for cultural creation and participation. The company realize artistic interventions and events in both physical spaces and digital environments, applying state-of-art technologies like virtual reality and artificial intelligence.
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Vibre

  • Forli-Cesena
  • Digital, Health and Wellness, Culture and Creativity
VIBRE is a startup that was founded in Cesena and operates in the sector of brain-computer interfaces.The startup, founded by a team of bio-engineers, software engineers and clinicians, aims to make brain-computer interfaces available for mass consumption, giving companies in the sector the opportunity of developing products and applications that are fully or partly controlled by the brain.
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Èlevit

  • Bologna2001
  • Culture and Creativity, Digital
Èlevit is an innovative startup established to bring to market a new technology that combines touch electronics and decorated glass in an unique way.Èlevit was born out of a degree thesis in electronic engineering by one of the co-founders, developed in collaboration with two SMEs in Bologna, operating respectively in the glass design and embedded electronics sectors.
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MarshYellow

  • Modena2021
  • Culture and Creativity
MarshYellow supports other startups in their growth process through consultancy, training, networking, and mentoring.It offers two main programmes: CProgram is a hybrid incubator that combines an on-demand video course, dedicated mentoring, and weekly networking activities.

Humarker

  • Piacenza
  • Culture and Creativity, Digital, Tourism
Founded in January 2014, Humarker s.r.l. is an innovative start-up based in Parma. Humarker works to promote Italian culture and heritage through real and virtual structures, and through business models that embrace innovation and experimentation with new technologies. The idea is to enter the market of augmented reality (AR) by developing application frameworks with which to develop and market apps for the Cultural Heritage sector. 
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Alma Virtual Lab

  • Bologna2020
  • Culture and Creativity, Digital, Tourism
 Alma Virtual Lab was founded to bring the benefits of the new immersive technologies into sectors where development of knowledge and skills is central (education, instruction, professional training), and where artistic and technical culture (museums, theatres, events) can be divulgated in an innovative way.
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Bank Station

  • Bologna2022
  • Culture and Creativity
Bank Station is specialized in financial education. Straightforward language is used for training content (videos, podcasts, texts), organizing seminars, workshops, and live events for schools, companies, and private individuals.
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Zoppel Universe

  • Bologna2023
  • Culture and Creativity, Digital
Zoppel Universe operates in the areas of blockchain gaming, digital comics, and Web3.The company is developing an integrated narrative universe, combining graphic novels and video games with a blockchain platform that enables digital property using NFT and a play-to-earn mechanism.
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R3PLICA

  • Ravenna2022
  • Culture and Creativity, Digital, Building and Construction
R3PLICA is developing a 3D platform for the architecture and interior design sector. The service gives access to a certified catalogue of digital replicas of products, materials, and finishes supplied directly by brands, complete with technical data.
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Metodo DS

  • Modena2022
  • Health and Wellness, Culture and Creativity
Metodo DS creates innovative socks, socks with toes, in hemp, and also reflexology models that, when worn in shoes, stimulate the reflexology points simply by walking.Metodo DS owns the patent for the machine used to produce them.

inThinkers Srl

  • Bologna
  • Agri-food, Building and Construction, Energy and Sustainability, Digital, Mechatronics and Materials, Health and Wellness, Culture and Creativity
inThinkers aims to revolutionise human and business relationships, simplifying and constantly renewing them by supporting positive, ethical, innovative, and sustainable social change.
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Develop-Players

  • Forli-Cesena2021
  • Digital, Tourism, Culture and Creativity
Develop-Players is an innovative startup with a social commitment and a spinoff enterprise with the participation of the University of Bologna. They develop serious games designed for enhanced learning by students with Specific Learning Disorders (SLDs).SLDs are neurobiological in origin that generally emerge at school and have an enduring impact over the lives of individuals.
immagine

Design 24

  • Bologna
  • Culture and Creativity
Design 24's main product is the Italian-design brand, 24Bottles, which combines aesthetics with sustainability and is aimed at people who are urban, dynamic and fashionable.Made of stainless steel, the bottles are cool, lightweight and eco-friendly. They are available in half-litre and litre sizes. They are made from 18/8 stainless steel, an enormously hygienic and durable material that is easy to clean and resistant to heat.
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TRAVELWARE

  • Bologna2022
  • Digital, Culture and Creativity, Tourism
Travelware is an innovative startup dedicated to the development, production, and marketing of innovative hi-tech services that facilitate digitalization and innovation in the tourist sector. Through the conception and development of a technological platform, Travelware aims to promote sustainable tourism and showcase the historical and environmental patrimony of tourist destinations.

People 3.0

  • Reggio Emilia
  • Culture and Creativity
People 3.0 is a Cooperative Society of freelancers and small businesses formed in December 2010 that supports companies involved with organisational innovation, using social matrix technologies to introduce participatory and collaborative dynamics in relationships within companies as well as with customers and suppliers.
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Archeosmart S.r.l.

  • Ferrara2021
  • Culture and Creativity, Digital, Tourism
The corporate purpose is to supply services in the sphere of archaeology and cultural heritage.Archeosmart offers innovative methods and technologies in the academic world for provision of services that include:
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iGrest

  • Piacenza
  • Culture and Creativity, Digital
The idea of iGrest emerges from the challenge of providing innovation in a historically non-technological sector such as that of parishes.As usual, the "problem" to solve was right in front of our eyes, but we had never "seen" it. Those who have children know very well that from June to September they have a major problem: schools end, work does not. How about the children? The answer is: Summer Oratory!
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Iccitti

  • Modena2021
  • Culture and Creativity, Digital
CrossHyde is an innovative integrated digital system capable of video communication with a profiled public using any glass and/or Plexiglas surface without modifying its original nature (transparency). Applied to windows or any other transparent surface, it is capable, when triggered and for a specific time, of transforming a window into a screen for communicating messages defined on the basis of the general characteristics of the audience present, as detected using sensors (e.g. man/woman, age range, etc.).
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