Limited liability company

weAR (FE)

Wear Srl - a startup owned by ClubItaliaInvestimenti, Aruba Spa, Boost4U (digital360.it group) and supported by Polihub -  was born in 2014  to improve industrial processes through a SaaS MEAP that allows companies to create and distribute manuals via mobile. The platform, marko.tips, allows users to view virtual information directly on real objects, thanks to an augmented reality app for smartphones, tablets and wearable devices.

4E-CONSULTING (FE)

Based on a strong experience as executive manager in some international companies, 4E-Consulting staff has been transferred the know how and the mentality acquired in their carieers to the new initiative launched. In addition, to better support the international markets, the company has been found a joint–venture in China.

Partybag (RE)

PARTYBAG is a portable audio system powered by rechargeable batteries, built into a backpack and characterised by being high fidelity, easily portable and compatible with all of the common sound sources, including microphones, musical instruments, mp3 players and mobile phones.

Thanks to a passion for technology, combined with university training in technical engineering, the team has been developing technology projects since 2010, experimenting with new ideas to improve performance, with particular reference to sound broadcasting.

TransMed Research (BO)

Transmed Research s.r.l. is a social enterprise based in Ozzano dell’Emilia (BO) whose profits are entirely re-invested in scientific equipment and research activities. It operates as part of the Bologna-Ozzano Science Park, together with a few laboratories of the High Tech Regional Network focused on the life sciences.

Humarker (PC)

Founded in January 2014, Humarker s.r.l. is an innovative start-up based in Parma. Humarker works to promote Italian culture and heritage through real and virtual structures, and through business models that embrace innovation and experimentation with new technologies. The idea is to enter the market of augmented reality (AR) by developing application frameworks with which to develop and market apps for the Cultural Heritage sector.